


But as time progresses I can see a lot of value in the ideas in it, there are aspects of Hackmaster which fill in the gaps that 2e had and give rich ideas. At first, I found the game a silly idea and the game-books are a wall of rules and text. Many days of being locked in my apartment have made me read more and I have been putting more and more time into Hackmaster 4th edition. Their later version lost me when they went away from the AD&D roots. The entire system was well thought out and the monster manuals had the most fleshed out critters you could find. Reading them was entertaining and informative.

The books are some of the best ever made. I ran several games and even passed the GM exam (yeap, that was a thing) and it was fun but I tended to trim out a lot of the stupid.

The latter I wrote, the former some other fella. It's such a shame, because the artwork and the attitude rock hard.ĭuring it's prime, there was a character generator as well as a GM Tool (HackSACK) for running the game. I also thought the rules for torture were kind of tasteless. I also couldn't make head nor tail of the rules for disease at the start of the GMG, and gave up reading because I didn't like the next bit about HackSassins and other Hacklasses. There just isn't enough time in the day to make each combat a set piece. Combat taking too long I understand is a problem with 4E D&D as well. I think the only way to play would be to deny monsters the 20 ablative hit points that the rules entitle them to. In the end, I felt that there are too many monsters to kill in the HoBs to work with such a stack of rules and extra hit points. Were there weapons vs armor rules? I think that too. Had most of the books, should have created a software character generator for it because that's a big barrier to using it, but was ultimately intimidated by the wall of rules for combat (fatigue, crits, armor damage, extra hp for monsters, rules like jugular swipe and so forth all promised that combat would take far too long), I'm ashamed to say. You're not ordinary you're extraordinary.Never ran it here. The HackMaster RPG is the game of choice for those that know the difference between ordinary and epic. What you hold in your hands is the skeleton key that unlocks the chains that have confined you to the humdrum world of the mundane for your entire life. Gone are the days of waiting around for your 'turn,' of battling static opponents or of being anything but totally in charge of your own destiny. This is the way role-playing games were meant to be played and we present to you the best of breed. Designed from the ground up to be played AT THE TABLE with REAL LIFE FRIENDS, HackMaster makes no qualms about its old school heritage. Congratulations! In a world where there is no shortage of mediocre games, you've managed to find one of the true gems.
